On 7 March 2025, the Changshu People’s Court (in China’s Jiangsu province) announced that it had recently concluded a case on the topical issue of whether AI-generated works can be protected by copyright. In the case, a plaintiff surnamed Lin used the AI tool Midjourney to create an image, and

Continue Reading Another Chinese court finds that AI-generated images can be protected by copyright: the Changshu People’s Court and the ‘half heart’ case

As the first court in Germany, the Hamburg Regional Court (‘Landgericht Hamburg‘) ruled on Artificial Intelligence whether datasets used for AI training activities may infringe German copyright law (Judgment as of 27 September 2024 – file no. 310 O 227/23).

Background

The plaintiff is a photographer who made

Continue Reading First of its Kind – Hamburg Regional Court Ruling on Artificial Intelligence and Copyright in Germany

There are a multitude of cases around the world at present regarding AI created works and copyright infringement. Various of them emanate from the US, with the claimants (ranging from high profile celebrities to large publishers) alleging that their copyrighted works were used to train LLMs without permission in a

Continue Reading A prompt decision: when is instructing a machine enough to claim authorship?

The proposed EU AI Regulation, a comprehensive regime for the purposes of regulating AI in the EU, is set to impact organizations around the world. It is expected that the proposed regulation will be enacted in 2024 or 2025.  Once that happens, those that make AI available within the EU,
Continue Reading Coming EU legislation will change the AI regulatory environment for healthcare technology and life sciences companies

What is the metaverse and why is it important?

The metaverse: the next generation successor to the mobile internet. Made up of shared, online, and persistent digital spaces, [1] the metaverse can be conceptualised as a combination of digital layers over the physical world (think Pokémon Go), immersive worlds we
Continue Reading An unreal issue: managing IP in the metaverse